Describe a hero, enemy or item. Get a full animation set — idle, walk, run, jump, attack — with the background removed and packaged for Godot, Unity, Aseprite and any 2D engine. Then add level music and sound effects in the same studio. In minutes, not weeks.
Real output, not a mockup — both sprites were generated and cut out in this app.
No art skills, no rigging, no frame‑by‑frame drawing. The whole pipeline is automated.
Type what you want — “mossy horned forest boss”, “nimble ranger”, a weapon or a pickup. AI generates a clean side‑view sprite in a consistent game‑art style.
Pick from tuned presets — idle, walk, run, jump, turn, attack, hurt, death — or write your own. Veo animates your character while keeping it perfectly framed and on‑model.
We remove the background, crop, and slice frames into a sprite sheet — then bundle a single ZIP with everything your engine needs. Drag, drop, done.
No stitching five services together. Characters, animations, sprite packs, level music and sound effects live behind one login, share one asset library and one credit balance — switch on whatever the project needs.
Sprites & animation: the full pipeline on one screen — create the character, generate each animation, cut the frames, build the engine pack.
Every output is made to drop straight into a real project.
Style reference keeps the same character across every animation — no drifting designs between clips.
Clean transparent PNG frames with edge feathering and subject detection — no green screen, no manual masking.
Both packed sprite sheets and individual PNGs, uniformly cropped and sized for pixel‑perfect playback.
Idle, walk, run, jump, turn, attack, hurt, death — each with prompts tuned for locked‑camera, loop‑ready motion.
Bundle multiple animations into one character archive with a manifest — a complete moveset in a single download, in a compact runtime build and a full‑resolution one.
Play the cut‑out animation frame by frame, drop the frames you don’t need, erase a leftover blob with one click — then save it as a new version. The original export is never overwritten.
Stationary traps that strike in three directions, ceiling‑sleeping flyers, bosses with wind‑ups — anything that isn’t a standard walk cycle still gets a clean, loopable set.
Text‑to‑music with Google Lyria: ~32‑second instrumental loops for levels, menus and boss fights — studio‑quality WAV, 48 kHz stereo, from a one‑line prompt.
Jumps, coins, hits, power‑ups and UI blips via classic procedural synthesis (sfxr). Instant, unlimited and free — no AI credits, no licensing questions.
The same studio also does full Veo video generation and Gemini image generation — useful for trailers, key art and marketing.
Give the app one character as a style reference and every new enemy comes back in the same painterly look — across forests, dungeons, ice caves, lava depths and sunken ruins.
Snapjaw Blossomforest · trap
Mosswing Batforest · flyer
Skeleton Spearguarddungeon · tank
Glacier Golemice caves · boss
Molten Titanlava depths · boss
Tide Wardensunken ruins · bossYour enemies need a soundtrack. Generate looping level music with Google Lyria and one‑shot game sounds with a built‑in procedural synth — everything lands in the same library, ready as WAV.
“gentle mysterious cave ambience, soft harp arpeggios, low strings, distant echoing bells, 70 bpm” →
Real output: ~32 s instrumental loop, WAV 48 kHz stereo. Generated in this app.
Classic sfxr synthesis: click to play real generated samples.
Each click in the app rolls 3 fresh variants. No AI credits — procedural synthesis is free and unlimited.
Each pack ships with native project files so you skip the import busywork.
Simple credits. 1 credit ≈ $0.10. Exporting, packaging, the frame editor and all sound effects are always free — you only pay for AI generation: 16 credits for a 4‑second animation in fast mode, 2 credits per image, 2 credits per music track. Start with 20 free credits.
Secure checkout via Paddle — VAT and taxes handled for you, worldwide.
A ZIP with transparent PNG frames, a packed sprite sheet, an Aseprite‑format JSON atlas, a Godot 4 SpriteFrames .tres, and a Unity auto‑slice .meta — plus a manifest describing every animation. Drop it into your engine and it just works.
Godot 4 and Unity get native project files. Aseprite, Phaser, PixiJS and TexturePacker read the JSON atlas. Any engine can use the raw PNG frames or the sprite sheet.
Yes — you can use them in commercial games. Generation runs on Google Veo; please review Google’s terms for AI‑generated content as they apply.
Each animation is one AI video generation, billed per second: 16 credits for 4 seconds in fast mode, 24 for 6 seconds. A game‑ready enemy usually needs 8–9 animations — idle, walk, two attacks, hurt, death, turn, plus whatever the character calls for — so about 130–180 credits ($13–18) in fast mode, retakes included. The higher‑quality model costs ~2.5× that. Draft in fast mode, then re‑render only the shots you keep.
Yes — upload your own character art and use it as the first frame, and the animation is generated from your image instead of a prompt. You can also feed it as a style reference so newly generated characters match your existing art.
Open the frame editor: play the animation frame by frame, drop the frames you don’t want, and click any leftover artifact to erase that area across the whole animation. Saving creates a new version, so your original export stays intact — no need to pay for a re‑generation.
Yes. Stationary plants that bite in several directions, bats that sleep on the ceiling and dive, worms, snails, golems, bosses with wind‑up attacks — each gets a tailored animation set with the root pinned so your engine controls the movement.
Yes. Music: Google Lyria generates ~32‑second instrumental loops (WAV, 48 kHz stereo) from a text prompt — level themes, menus, boss fights, ambience. Sound effects: a built‑in procedural synth (the classic sfxr algorithm) makes jumps, coins, hits and UI blips instantly and for free — each click rolls fresh variants, and favourites can be mutated into similar ones.
Yes — the output is your content and Google claims no ownership. Two honest caveats: purely AI‑generated music can’t be copyrighted (edit or arrange it to gain protection), and stores like Steam require disclosing AI‑generated content. Procedural sound effects have no such caveats at all.
Yes. Every new account gets 20 free credits — enough to design a character image and animate it once, so you can see the full pipeline end to end before paying anything. No card required.
20 free credits. No card. Export to your engine in minutes.
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